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Mortal Kombat 11’s Custom Variations Should Run Wild In Ranked

Mortal Kombat 11

One of MORTAL KOMBAT 11’s greatest strengths is how it lets you view the same characters through different lenses. In the story mode, you see past and future versions of the same character collide, letting them (and us) see how things could have turned out differently, and learn from whatever differences two versions of the same person might carry.

When it comes to the actual fighting, this manifests through a deep and rewarding customization system that not only lets you outfit your character in different ways (when the koin, souls, and hearts economy isn’t a grind), but lets you tweak their playstyle by adding new moves that can give a character new options, or give a character’s standard moves new properties. Jade, for example, can have a high-flying projectile, a low-hitting one, or even a extra set of pole-wielding moves that makes her deadly up close. This can totally change how you play a character. It’s all the more disappointing, then, that this system is hamstrung when it comes to ranked and competitive play, since right now, players only have access to two preset variations if they want to take the game seriously.

Before I continue, I should mention developer NetherRealm has already made a statement on the matter, addressing some of the concerns casual and pro players alike had with the system. They are currently working on adding more preset variations to ranked, and are “looking into” allowing custom variations into competitive play. With that in mind, it feels like NetherRealm is hesitant to let fully Mortal Kombat 11 Custom Variations be a part of high-level play. Here’s why I think it’s important NetherRealm set its hesitation aside as quickly as possible a let the near-infinite combinations of special moves run wild sooner rather than later.

Distilling the variety of moves available to characters into { Continue Reading on Game Informer }

Mortal Kombat 11, XBOX, MICROSOFT

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