Mortal kombat 11 review ~
The heavy story mode and the violent graphics of the classic fighting franchise “Mortal Kombat” continues in Mortal Kombat 11.
When Mortal Kombat was launched for the first time 27 years ago, it had a reputation as’ that fighting game you can ripple people’s heads off.’ Things have altered since then with MK9 and MKX bringing the quality of gameplay to satisfy the quality of violence. The broad spectrum of fresh and old characters offer a broad range of play styles, and the majority are fairly simple.
All the components of Mortal Kombat’s style you know and love remain, but Mortal Kombat 11 shifts the way they’re used. Mortal Kombat 11 repeats its casual fighting with new characters who kill even the past versions of their enemies.
The champions of each realm are divided; good guys turn bad, bad guys stay bad but unite with their past selves to do even more ambitious bad things, and all kinds of glorious chaos erupts. Key characters die, some come back from the past, and it all ends up being a hell of a ride. It’s silly in the best ways. ~ Game Informer
Compare to other fighting games, Mortal Kombat has got only two punch buttons, two kick buttons, and a block button which makes the system not that easy for the new players. Fortunately the team of NetherRealm Studios brings accessibility to the game with an in-depth tutorial highlighting key concepts and clear instructions on how to implement the most advanced techniques in the game.
Although NetherRealm Studios brought many new customizable movement sets and equipment, the fighting retains its classic Mortal Kombat tone. Characters move more quickly than in Mortal Kombat X, even though the run button has been removed and the walk speeds are reduced. The attack combos can be performed by pressing the correct button sequence in quick succession. Each fighter has a comprehensive list of unique attacks and capabilities that can be combined for high combinations of damage. Combos are still at the core of the fight but fresh offensive and defensive meters allow mid-fight strategic decisions, such as the use of Fatal Blows to increase damage only when certain criteria are met. The Fatal Blows are used when your health bar goes low.
Mortal Kombat 11 totally shifts how meter management operates by dividing it into two. The defensive meter is mainly used for unique wake-up choices, interactive environment, and a combo-breaking maneuver called a breakaway. The offensive meter is used to boost your movements harm and open up possibilities for more combinations. However, the greatest thing about this split is that it enables Fatal Blows to occur independently of meter. Fatal Blows are insane causing a great amount of damage shown in graphic detail such as the arms and legs of the characters are broken like sticks, and eyes and heads are poked and prodded with knives.
The character customization of Mortal Kombat 11 is similar to the variation system of Mortal Kombat X bringing together a nice mix of fan favorites and newcomers. A greater emphasis has been given on the character variations, where you are allowed to mix and match gear creating character profiles with special move sets and looks that can be saved for later play. In other words, you can now encounter two different types of the “Scorpion” character who use different abilities.
Even though each character has at least 60 skins, 90 pieces of customizable gear, and a selection of 10 techniques to add on to the set of abilities the access to them is quite difficult. Some of these items can be accessed by playing through the story mode, but most of them are acquired by opening some chests in the Towers of Time and the Krypt.
The chests you open are all located in the Krypt, a sprawling dungeon that you explore from the third-person perspective. The Krypt is filled to the brim with treasure chests that require some sort of currency to open. Just navigating the Krypt can be confusing, but becomes a very interesting adventure when you encounter a number of puzzles along the way towards the chests.
Except of the Krypt and the Towers of Time, the gear can be also earned now optionally through Injustice 2’s A.I. battle systems without even touching the controller – but only five times per day (outside of their general use in the Towers).
Pushing you to earn rewards by having the A.I. play the game for you is a bad idea. ~ Game Informer
The Towers of Time is a good fun! It’s a set of challenge towers with varying difficulty and number of different fighting conditions where you must move fast to get what you want before the tower disappears. Each set of towers focuses around a rather violent theme, that you must finish it in plain brutality in order to unlock different currencies and modificators for use with Krypt and customization. However, certain challenge towers can be blocked off by pointless obstacles. You have to perform some repetitive tasks, such as hitting 50 uppercuts or performing 50 fatalities in order to obtain items.
Mortal Kombat 11 also offers an online gameplay option. You can enjoy a multiplayer battle by teaming up with other players against super-tough matches. NetherRealm takes pride of the solid technical performance with rare slow downs or lags so if your connection speed is not that good, still the match won’t be ruined.
Did or will you give Mortal Kombat 11 a try? Let us know in the comments 🙂
Mortal Kombat 11
Excellent!
Mortal Kombat is back and better than ever with new and returning fighters and Character Variations giving you control to customize the fighters and make them your own. The new graphics are so dynamic that make you feel every brutal and fatal moment!